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Whiteline: delta
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bezier.pov
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1995-11-25
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// Persistence Of Vision raytracer version 2.0 sample file.
// Simpler Bezier patch example
// by Alexander Enzmann
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
bicubic_patch { type 1 flatness 0.1 u_steps 8 v_steps 8
< 0.0, 0.0, 2.0>, < 1.0, 0.0, 0.0>, < 2.0, 0.0, 0.0>, < 3.0, 0.0, -2.0>,
< 0.0, 1.0, 0.0>, < 1.0, 1.0, 0.0>, < 2.0, 1.0, 0.0>, < 3.0, 1.0, 0.0>,
< 0.0, 2.0, 0.0>, < 1.0, 2.0, 0.0>, < 2.0, 2.0, 0.0>, < 3.0, 2.0, 0.0>,
< 0.0, 3.0, 2.0>, < 1.0, 3.0, 0.0>, < 2.0, 3.0, 0.0>, < 3.0, 3.0, -2.0>
texture {
pigment {
checker color Red color Blue
rotate 90*x
quick_color Red
}
finish { ambient 0.1 diffuse 0.9 phong 1 }
}
translate <-1.5, -1.5, 0>
scale 2
rotate <30, -60, 0>
bounded_by { sphere { <0, 0, 0>, 6 } }
}
// Back wall
plane {
z, 500
texture {
pigment { color red 0.4 green 0.4 blue 0.4 }
}
}
camera {
location <0.0, 0.0, -15.0>
right <4/3, 0.0, 0.0>
up <0.0, 1.0, 0.0>
direction <0.0, 0.0, 1.0>
}
// Light source
light_source { <5, 7, -5> colour White }